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Release 19.0 - Key Features

ScoutsTracker Skills (Training)

ScoutsTracker now includes embedded self-training.

Design Intent

The purpose of adding training is to use gamification to introduce users to different areas of ScoutsTracker that they might not otherwise think to visit.

The training is modeled after the OAS requirements, with a basic competency (“I know…” or “I have…”), followed by details explaining why the functionality covered by a particular training skills is of interest, and possibly some important concepts to consider.

There are then some instructions that explain how to complete the training skill.

Consequently, most people will advance through a significant chuck of the training just through their normal day-to-day use of ScoutsTracker, e.g., if they've found a particular account settings page on their own, then the related training skill will be marked as complete without the user having to explicitly try to complete the training skill.

However, if a user is ever has questions about how to do something, the training does serve as a knowledge base… e.g., they can search the training for “consent” and find all the skills relating to the Parent/Guardian Consent Forms.

Training skills can be tackled in any order, i.e., although there are “next steps”, those serve as recommendations only.

Display Format

The training is presented in two formats: * A list. By default, the list shows the “recommended” skills that the user might want to tackle next. It consists of all the follow-on skills to the skills they've already completed (i.e., the logical next steps). However, if can be changed to show all skills, rather than just the recommended ones. * A tree. This shows all the skills that the user can earn, displayed in a radial tree. Hovering the mouse over any node in the tree will show a tooltip with the basic competency, and clicking on the node will actually drilled down to the detailed view of the skill. The tree is best suited to desktops/laptops that have a big screen and a mouse.

Rewards

As a user completes more and more training skills, they'll earn progressively higher stages of a virtual ScoutsTracker badge. This badge is just for bragging rights, and (currently) cannot be purchased. This is a gamification that will encourage some types of users to do more and more training.

There's also a leaderboard, which shows how all of the Scouters (and youth with special login permissions) stack up against each other. Again, this is gamification that will encourage people who don't want to be last, or have a competitive nature.

Miscellaneous Enhancements

Bug Fixes

Patch (2023-11-23)

Miscellaneous Enhancements

Bug Fixes

Patch (2023-11-29)

Miscellaneous Enhancements

Bug Fixes

Patch (2023-12-08)

ScoutsTracker "Bucket List" model of OAS

The ScoutsTracker “Bucket List” is an alternative way you can view and tackle the Outdoor Adventure Skills.

Rather than bundling requirements into rigid pre-defined Stages, this Continuous Learning approach allows you to focus on and build up expertise in specific areas, as befits your needs and your interests. In other words, it lets you chart your own path through the “bucket list” of OAS competencies you'll want to complete before leaving Scouting!

While the badge requirements shown below are all chained together into sequences, that's mostly just a way to suggest logical next steps for you to consider. There's actually nothing to stop you from tackling any skill at any time, although you'll typically find that you'll end up working your way out from the centre.

Miscellaneous Enhancements

Bug Fixes